Commander
5.7±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence391 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (47% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks7
Land ramp1
Other acceleration2
Treasure generators1
Commander Draw Engine (Marvo, Deep Operative provides card draw)+10ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines8
Cantrips & burst draw7
Recursion3
+2
Value engines4
Counterspells7
Spot removal11
Stax & hate2
Protection1
Mana Acceleration (13 sources)+3ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands5
+6
+5
+5
+4
+4
Premium utility lands2
+6
+5
Utility lands11
+3
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands11
+2
+2
+2
+2
+2
+2
+2
+2
Basic lands2
+5
+5
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces6
Win conditions2
Combat threats3
Token generators4
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Mana base85Interaction83Threats83
0.7 above Bracket 2 ceiling (5)
1.3 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Bounce10 cards
10 bounce effects. Return permanents to hand for tempo advantage.
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