Commander
5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(416 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana5
Mana rocks5
Other acceleration2
Treasure generators1
Draw engines8
Cantrips & burst draw8
Wheels2
Recursion1
Value engines5
Counterspells5
Spot removal5
Graveyard hate2
Board wipes1
Mono-Color Mana Base (no fixing needed)+32ⓘ
Mana Acceleration (13 sources)+3ⓘ
Basic lands1
Island+31
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces1
Synergy pieces15
Combat threats1
Sacrifice outlets2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Consistency90Threats82Speed79
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Zombie Tribal13 cards
13 zombie creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.