Commander
5.6±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Commander combat pressure
High confidence(393 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks7
Land ramp1
Other acceleration3
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (2 groups)+3ⓘ
Tutors1
Draw engines8
Cantrips & burst draw11
Recursion3
Value engines4
Other1
Counterspells2
Spot removal9
Board wipes3
Stax & hate3
Protection1
Other1
Mana Acceleration (13 sources)+3ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: 1 damage multiplier+4ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces13
Win conditions1
Combat threats5
Drain effects1
Clone effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Consistency89Mana base85Threats73
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.