Commander
No commander provided5.9±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(376 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks2
Land ramp1
Other acceleration3
Treasure generators1
Tutors3
Draw engines5
Cantrips & burst draw1
Value engines4
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate2
Protection3
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands2
Taplands3
Basic lands1
Mountain+28
5 Combo(s) Detected (Consistency: 75%)+39ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 5 tribal lords, 1 haste enabler, 1 evasion enabler, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces8
Synergy pieces1
Win conditions9
Combat threats9
Sacrifice outlets1
Drain effects1
Token generators9
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.9 → Bracket 3
Threats99Mana base55Consistency54
1.4 above Bracket 2 ceiling (4.5)
0.6 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Goblin Tribal32 cards
32 goblin creatures detected. Tribal synergies can create powerful board states.
Token Strategy21 cards
21 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.