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HomeExplore decksCommanders
B

one drop

viaMoxfieldMoxfield·23 views·6 days ago

Power level

3.6±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence225 pts
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana3
Land ramp1
Minor treasure2
Other1
Tutors1
Draw engines5
Cantrips & burst draw3
Scry & Surveil4
Recursion8
Value engines7
Synergy support2
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate4
Protection8
Mono-Color Mana Base+20ⓘ
Utility lands2
Taplands2
Basic lands1
Synergy pieces2
Win conditions1
Combat threats10
Sacrifice outlets6
Drain effects1
Token generators6
Reanimation1
Enablers3
Alternate win strategies3
Other4

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.6 → Bracket 2

0.6 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (5)

Markers
Learn more →
✕Game Changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes6 total

VoltronCore (10 cards)

10 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Go-Wide / WeeniesCore (25 cards)

25 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combo (Commander)Supporting (13 cards)

This deck is built around assembling one or more infinite combo finishes.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power3.2→3.6+0.4
BracketB2→B2

Vectors

Velocity
36→43
+7
Consistency
64→65
+1
Interaction
29→55
+26
Efficiency
55→58
+3
Lethality
81→85
+4

Card Changes

Added (3)

Removed (3)