Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(351 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (33% CMC 5+)+-10ⓘ
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration4
Draw engines11
Cantrips & burst draw3
Recursion3
Spot removal7
Protection2
Mana Acceleration (17 sources)+7ⓘ
Two-Color Powerhouse Lands (2)+6ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands4
Utility lands12
Taplands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Combo pieces2
Synergy pieces9
Win conditions1
Combat threats4
Sacrifice outlets1
Token generators4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency92Threats85Mana base84
0.6 above Bracket 2 ceiling (4.5)
1.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Artifacts Matter36 cards
36 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy20 cards
20 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.