Commander
4.0±0.2
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence261 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks7
Other acceleration3
Treasure generators4
Other1
Commander Draw Engine (Dr. Eggman provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Wheels1
Recursion4
Value engines5
Counterspells1
Spot removal5
Graveyard hate1
Board wipes1
Stax & hate4
Mana Acceleration (11 sources)+1ⓘ
Utility lands5
+2
+2
+2
Basic lands3
+11
+11
+11
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+19ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces9
Combat threats8
Sacrifice outlets1
Drain effects1
Token generators4
Reanimation1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Threats81Consistency79Speed69
1.0 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter18 cards
18 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm14 cards
14 storm synergies. Chain spells for exponential value.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.