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5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T6best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks4
Mana dorks7
Land ramp6
Other acceleration1
Treasure generators1
Commander Synergy+1ⓘ
Draw engines8
Cantrips & burst draw2
Recursion2
Value engines7
Spot removal3
Board wipes1
Stax & hate2
Protection9
Mana Acceleration+7ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands16
Taplands2
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+11ⓘ
Synergy pieces14
Win conditions3
Combat threats4
Sacrifice outlets1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Tokens (Commander)18 cards
This deck generates and leverages a wide board of creature tokens.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Cat Tribal17 cards
17 cat creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.