Commander
2.8±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(165 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Tight Curve (87% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks7
Draw engines1
Cantrips & burst draw22
Wheels1
Other27
Counterspells6
Spot removal1
Protection1
Other3
Two-Color Mana Base (no fixing needed)+16ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands1
Other1
Combat threats1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Consistency90Mana base75Speed58
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Cantrips22 cards
22 cantrips. Cheap spells that replace themselves for velocity.
Voltron13 cards
13 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Counter Control7 cards
7 counterspells. Control the stack and protect your win conditions.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.