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Commander
7.1±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence491 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy+12ⓘ
Efficient Curve+8ⓘ
Fast mana6
Mana rocks4
Mana dorks1
Treasure generators9
Commander Synergy+4ⓘ
Tutors2
Draw engines2
Cantrips & burst draw1
Recursion1
Value engines3
Counterspells4
Artifact/enchantment removal1
Spot removal6
Graveyard hate1
Board wipes1
Stax & hate3
Mono-Color Mana Base (no fixing needed)+14ⓘ
Mono-Color Powerhouse Lands (1)+5ⓘ
Mana Acceleration+1ⓘ
Utility lands14
Basic lands1
12 Combo(s) Detected (Consistency: 56%)+62ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy+4ⓘ
Combo pieces13
Synergy pieces5
Win conditions2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.1 → Bracket 4
0.1 above Bracket 3 ceiling (7)
1.9 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✕2-card combo — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Treasure14 cards
14 treasure generators. Ramp and artifact synergies in one package.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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