Commander
8.3±0.2
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.8
High confidence567 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Fast mana13
Mana rocks1
Other acceleration1
Treasure generators1
Other acceleration1
Extra Turn Redundancy+6ⓘ
Tutors2
Draw engines2
Cantrips & burst draw7
Wheels6
Scry & Surveil1
Recursion1
Value engines2
Counterspells3
Artifact/enchantment removal1
Spot removal5
Land destruction2
Board wipes6
Stax & hate7
Protection2
Mono-Color Powerhouse Lands+10ⓘ
Mana Acceleration+3ⓘ
Mono-Color Mana Base+1ⓘ
Fetchlands3
Premium utility lands1
Utility lands4
Taplands3
Basic lands1
5 Combo Families+37ⓘ
Combat Damage Synergy+24ⓘ
Tempo Control+20ⓘ
Extra Turn Package+15ⓘ
Commander Synergy+1ⓘ
Combo pieces9
Synergy pieces3
Win conditions2
Drain effects1
Extra turns2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.3+Mass Land Denial→ Bracket 4
1.3 above Bracket 3 ceiling (7)
0.7 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
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Mass land denial 2
Minimum Bracket 4
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2-card combo 3
Minimum Bracket 3
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Extra turns 3
Minimum Bracket 4
Themes6 total
Combo (Commander)12 cards
This deck is built around assembling one or more infinite combo finishes.
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Wheels5 cards
5 wheel effects. Refill the hand while disrupting opponents.
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Extra Combats4 cards
4 extra combat effects. Attack multiple times per turn.
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