Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(359 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana10
Mana rocks1
Other acceleration1
Treasure generators2
Low Land Count (28/30)+-5ⓘ
Tutors2
Draw engines3
Cantrips & burst draw9
Wheels2
Recursion2
Value engines2
Counterspells1
Land destruction1
Board wipes2
Stax & hate4
Protection2
Mono-Color Powerhouse Lands (5)+18ⓘ
Mana Acceleration (12 sources)+2ⓘ
Low Land Count (28/30)+-5ⓘ
Fetchlands4
Premium utility lands1
Utility lands6
Taplands4
Basic lands1
Mountain+10
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Combat Damage Synergy: 5 extra combats, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Combo pieces4
Synergy pieces2
Win conditions3
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Game Changers→ Bracket 4
Speed85Mana base80Threats80
✓
Mass land denial (3)
✓2-card combo
✕Extra turns — none
Themes9 total
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker6 cards
6 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Burn5 cards
5 damage dealers. Burn opponents down with direct damage.