Commander
6.3±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(433 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks8
Land ramp1
Treasure generators1
Commander Draw Engine (Nekusar, the Mindrazer provides card draw)+15ⓘ
Tutors2
Draw engines10
Cantrips & burst draw5
Wheels12
Recursion2
Value engines2
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate7
Protection1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands9
Taplands5
2 Combo(s) Detected (Consistency: 70%)+25ⓘ
Commander Synergy (3 groups)+18ⓘ
Combo pieces3
Synergy pieces3
Drain effects5
Token generators1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.3 → Bracket 3
Consistency94Mana base84Threats77
1.8 above Bracket 2 ceiling (4.5)
0.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Group Hug24 cards
24 group hug effects. Help everyone while secretly advancing your plan.
Discard16 cards
16 discard synergies. Empty opponents' hands while gaining value.
Wheels8 cards
8 wheel effects. Refill your hand while disrupting opponents.