Commander
3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Commander combat pressure
High confidence(198 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Mana rocks1
Mana dorks2
Land ramp4
Other acceleration3
Treasure generators1
Draw engines12
Cantrips & burst draw2
Value engines15
Other1
Counterspells1
Spot removal6
Artifact/enchantment removal1
Two-Color Powerhouse Lands (1)+4ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands11
Taplands12
Combat Damage Synergy: token swarm strategy, 6 token doublers, 1 evasion enabler, aristocrats engine+25ⓘ
Tempo Control (lockout lethality)+8.8ⓘ
Synergy pieces7
Win conditions1
Combat threats5
Token generators1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Mana base85Interaction73Consistency70
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters32 cards
32 counter synergies. Grow your creatures over time for massive threats.
Voltron12 cards
12 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.