Commander
6.9±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence449 pts
Estimated win turn
T4best
T7typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks5
Land ramp3
Other acceleration1
Commander Synergy+1ⓘ
Tutors3
Draw engines10
Cantrips & burst draw6
Recursion3
Value engines14
Synergy support1
Counterspells2
Artifact/enchantment removal1
Spot removal5
Board wipes1
Stax & hate2
Protection4
Mana Acceleration+1ⓘ
Fetchlands3
Dual & shock lands4
Premium utility lands4
Utility lands4
Taplands2
Basic lands3
Other1
10 Combo Families+64ⓘ
Combat Damage Synergy+6ⓘ
Commander Synergy+1ⓘ
Combo pieces11
Synergy pieces1
Win conditions2
Combat threats5
Alternate win strategies1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.9 (Bracket 3)+Infinite Turns combo→ Bracket 4
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
2-card combo 7
Minimum Bracket 3
✕Mass land denial — none
✕Extra turns — none
Themes5 total
+1/+1 Counters30 cards
30 counter synergies. Grow creatures over time for massive threats.
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Legends Matter14 cards
14 legendary synergies. Legends in the deck grow stronger together.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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History2 snapshots
Grade
Power6.4→6.9+0.5
BracketB3→B4(+1)
Vectors
Velocity
61→61
—
Consistency
89→92
+3
Interaction
57→57
—
Efficiency
83→83
—
Lethality
94→94
—
Card Changes
Added (2)
Removed (2)
Combos:12→11-1
Grade
Power6.5→6.4-0.1
BracketB3→B3
Vectors
Velocity
63→61
-2
Consistency
89→89
—
Interaction
57→57
—
Efficiency
83→83
—
Lethality
96→94
-2