Near-optimal construction. High card-for-card quality with interaction ready from the start.
High confidence642 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana5
Mana rocks4
Mana dorks6
Other acceleration1
Treasure generators2
Tutors7
Draw engines9
Cantrips & burst draw2
Recursion2
Value engines2
Counterspells9
Artifact/enchantment removal1
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection3
Mana Acceleration+6ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands2
Utility lands7
Basic lands3
12 Combo(s) Detected (Consistency: 100%)+80ⓘ
Combo Commander+15ⓘ
Combo Commander+15ⓘ
Tempo Control+11.8ⓘ
Extra Turn Package+5ⓘ
Combo pieces11
Extra turns1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.3 → Bracket 5
0.3 above Bracket 4 ceiling (9)
This deck has no formal Bracket 4 markers (no 4+ Game Changers, MLD, infinite turns, or early 2-card combo). Its power level places it here — under a marker-only reading of WotC's bracket guidance it may fit Bracket 4.
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Counter Control10 cards
10 counterspells. Control the stack and protect your win conditions.
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Burn8 cards
8 damage dealers. Burn opponents down with direct damage.