Commander
3.3±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(198 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana3
Mana rocks2
Other acceleration4
Tutors1
Draw engines3
Recursion3
Value engines4
Spot removal3
Graveyard hate1
Board wipes2
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mono-Color Powerhouse Lands (2)+10ⓘ
Premium utility lands1
Utility lands4
Taplands2
Basic lands1
Swamp+30
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces6
Win conditions1
Combat threats3
Drain effects2
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Threats79Mana base70Speed42
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator6 cards
6 graveyard synergies. Use your graveyard as a second hand.
Storm5 cards
5 storm synergies. Chain spells for exponential value.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.