Commander
8.4±0.3
High Power
Tight curve and refined gameplan. Threats deploy quickly and the deck can protect its strategy.
High confidence(584 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana16
Mana rocks6
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators5
Tutors3
Draw engines2
Cantrips & burst draw7
Wheels1
Counterspells3
Spot removal3
Artifact/enchantment removal1
Land destruction2
Board wipes3
Protection2
Mono-Color Powerhouse Lands (6)+22ⓘ
Mana Acceleration (27 sources)+15ⓘ
Fetchlands4
Premium utility lands7
Utility lands1
Taplands1
Basic lands1
Mountain+10
3 Combo(s) Detected (Consistency: 77%)+30ⓘ
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, aristocrats engine+25ⓘ
Combo pieces9
Synergy pieces4
Win conditions5
Drain effects3
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 8.4 → Bracket 4
Speed96Threats96Mana base91
1.9 above Bracket 3 ceiling (6.5)
0.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
Treasure8 cards
8 treasure generators. Ramp and artifact synergies in one package.