Commander
10.0±0.3
cEDH
Top-end competitive Commander: maximal efficiency, compact wins, and robust protection.
Strategy ceiling 10.0
High confidence710 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana17
+9
+7
+7
+7
Mana rocks2
Mana dorks1
Other acceleration6
Treasure generators2
Tutors8
Draw engines2
Cantrips & burst draw2
Recursion1
Value engines8
Counterspells5
Artifact/enchantment removal2
Spot removal5
Graveyard hate2
Board wipes1
Stax & hate5
Protection4
Mono-Color Powerhouse Lands+17ⓘ
Mana Acceleration+14ⓘ
Mono-Color Mana Base+5ⓘ
Premium utility lands1
+6
Utility lands2
+2
+2
Taplands4
+2
Basic lands1
+16
13 Combo Families+79ⓘ
Combat Damage Synergy+25ⓘ
Commander Synergy+14ⓘ
Combo pieces25
Synergy pieces1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 10.0 → Bracket 5
1.0 above Bracket 4 ceiling (9)
Markers
Learn more →✓
Game changers 7
Minimum Bracket 4
✓
Mass land denial 2
Minimum Bracket 4
✓
2-card combo 10
Minimum Bracket 3
✕Extra turns — none
Themes5 total
Goblin Tribal16 cards
16 goblin creatures detected. Tribal synergies can create powerful board states.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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