5.1±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence330 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks2
Other acceleration5
Treasure generators5
Commander Draw Engine (Edea, Possessed Sorceress provides card draw)+15ⓘ
Commander Synergy (1 groups)+1ⓘ
Draw engines6
Cantrips & burst draw11
Wheels1
Recursion2
Value engines10
Counterspells1
Spot removal10
Board wipes6
Stax & hate4
Dual & shock lands2
+4
+4
Premium utility lands2
+6
+5
Utility lands3
+2
+2
+2
Taplands1
Basic lands3
+7
+9
+12
Combat Damage Synergy: 4 extra combats, 1 haste enabler, aristocrats engine+25ⓘ
1 Combo Family (1 lines, Consistency: 40%)+17ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces2
Synergy pieces5
+4
Win conditions3
Combat threats8
Token generators2
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.1 → Bracket 3
Consistency87Threats87Interaction84
0.1 above Bracket 2 ceiling (5)
1.9 below Bracket 4 threshold (7)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes7 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
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History3 snapshots
Grade
Power5.2→5.1-0.1
BracketB3→B3
Vectors
Velocity
46→46
—
Consistency
87→87
—
Interaction
85→84
-1
Efficiency
55→55
—
Lethality
88→87
-1
Card Changes
Added (1)
Removed (1)
Grade
Power5.1→5.2+0.1
BracketB3→B3
Vectors
Velocity
46→46
—
Consistency
88→87
-1
Interaction
84→85
+1
Efficiency
55→55
—
Lethality
87→88
+1
Card Changes
Added (2)
Removed (2)
Grade
Power5.1→5.1—
BracketB3→B3
Vectors
Velocity
46→46
—
Consistency
89→88
-1
Interaction
76→84
+8
Efficiency
55→55
—
Lethality
89→87
-2
Card Changes
Added (2)
Removed (2)