Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(359 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (32% CMC 5+)+-10ⓘ
Fast mana3
Mana rocks5
Commander Draw Engine (Wilhelt, the Rotcleaver provides card draw)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines4
Spot removal3
Graveyard hate2
Board wipes2
Edict effects1
Two-Color Mana Base (no fixing needed)+12ⓘ
Premium utility lands3
Utility lands5
Taplands5
Combat Damage Synergy: token swarm strategy, 1 token doubler, 5 tribal lords, aristocrats engine+25ⓘ
Commander Synergy (2 groups)+12ⓘ
Synergy pieces24
Win conditions1
Combat threats3
Sacrifice outlets2
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats96Mana base75Consistency72
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy25 cards
25 token producers. Go-wide strategies can overwhelm opponents with numbers.
Zombie Tribal22 cards
22 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats18 cards
18 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.