Toph, Greatest Earthbender

2.6±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(140 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Low Land Count (16/32)+-40
Value engines1
Two-Color Mana Base (no fixing needed)+90
Low Land Count (16/32)+-40
Fetchlands1
Taplands1
Basic lands2
Combat Damage Synergy: 1 extra combat, 4 haste enablers+14
Win conditions1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 2.6 (Bracket 1)+Game Changers Bracket 3
Mana base75Interaction35Speed34
Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

+1/+1 Counters25 cards

25 counter synergies. Grow your creatures over time for massive threats.

Blink/Flicker20 cards

20 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

Aristocrats18 cards

18 sacrifice/death synergies. Drains opponents while generating value from deaths.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.