Commander
8.5±0.3
High power
Fast, consistent, and resilient; can present and protect strong wins in stronger pods.
Strategy ceiling 9.5
High confidence568 pts
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana8
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators3
Minor treasure2
Tutors8
Draw engines6
Cantrips & burst draw2
Scry & Surveil1
Recursion6
Value engines4
Counterspells1
Artifact/enchantment removal1
Spot removal12
Graveyard hate1
Board wipes1
Edict effects2
Mana Acceleration+1ⓘ
Dual & shock lands1
Premium utility lands3
Utility lands8
Taplands3
Basic lands3
10 Combo Families+67ⓘ
Combat Damage Synergy+8ⓘ
Combo pieces13
Synergy pieces3
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 8.5 → Bracket 4
1.5 above Bracket 3 ceiling (7)
0.5 below Bracket 5 threshold (9)
2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Markers
Learn more →✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies16 cards
16 low-cost creatures. Swarm the board and pump for lethal attacks.
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Human Tribal13 cards
13 human creatures detected. Tribal synergies can create powerful board states.
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Graveyard/Reanimator12 cards
12 graveyard synergies. Use the graveyard as a second hand.
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History
No history yet
Each time the deck is re-analyzed or synced from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.