Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+3ⓘ
Heavy Curve (31% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Mana dorks5
Land ramp12
Other acceleration6
Treasure generators1
Tutors1
Draw engines3
Recursion1
Counterspells1
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate3
Protection5
Mana Acceleration (29 sources)+15ⓘ
Fetchlands4
Dual & shock lands3
Premium utility lands4
Utility lands9
Taplands2
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 4 evasion enablers, 5 damage multipliers+25ⓘ
Commander Synergy (1 groups)+10ⓘ
Synergy pieces9
Win conditions1
Combat threats1
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Speed92Mana base92Threats80
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Dinosaur Tribal21 cards
21 dinosaur creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.