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HomeExplore decksCommanders
R

Zirilan of the Claw

viapasted list·Updated 46 days ago·10 views·

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Power level

4.8±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
High confidence330 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve−10ⓘ
Fast mana9
Mana rocks3
Other acceleration9
Treasure generators1
Tutors2
Draw engines3
Cantrips & burst draw5
Wheels1
Value engines4
Counterspells1
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate1
Protection2
Other1
Mana Acceleration+13ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands1
Utility lands5
Taplands4
Basic lands1
Combat Damage Synergy: 1 extra combat, 6 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces9
Win conditions1
Combat threats7
Sacrifice outlets2
Token generators1
Other3

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 4.8 → Bracket 3
Markers
Learn more →
✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Stompy / Big Mana23 cards

23 high-impact creatures. Ramp into massive threats that dominate the board.

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Dragon Tribal22 cards

22 dragon creatures detected. Tribal synergies can create powerful board states.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.