Commander
3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(170 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (27% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks3
Other acceleration1
Treasure generators1
Commander Draw Engine (Valgavoth, Harrower of Souls provides card draw)+10ⓘ
Draw engines2
Cantrips & burst draw2
Value engines1
Spot removal8
Artifact/enchantment removal1
Board wipes4
Stax & hate18
Protection4
Two-Color Mana Base (no fixing needed)+3ⓘ
Dual & shock lands4
Premium utility lands2
Utility lands9
Combat Damage Synergy: 4 damage multipliers+16ⓘ
Synergy pieces1
Win conditions8
Combat threats1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Interaction87Threats81Mana base75
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Group Slug10 cards
10 group slug effects. Damage everyone equally, then break parity.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Lifegain9 cards
9 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.