Arcades, the Strategist

Commander
7.5±0.4
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence518 pts
Estimated win turn
T4best
T6typical
T8+contested
Vector breakdown
Efficient Curve+8
Commander Synergy+8
Fast mana2
Mana rocks5
Mana dorks6
Land ramp1
Other acceleration3
Commander Draw Engine+18
Commander Synergy+3
Tutors6
Draw engines4
Cantrips & burst draw2
Scry & Surveil1
Recursion7
Value engines4
Synergy support2
Counterspells3
Spot removal4
Graveyard hate1
Land destruction1
Board wipes1
Stax & hate4
Protection7
Mana Acceleration+5
Dual & shock lands3
Premium utility lands2
Utility lands15
Taplands11
Other1
2 Combo Families+28
Commander Synergy+6
Combat Damage Synergy+4
Combo pieces4
Synergy pieces1
Win conditions1
Combat threats6
Token generators2
Other3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 2
Minimum Bracket 3
2-card combo 2
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes7 total

Tribal (Commander)1 cards

This deck is built around creature type synergies.

Defenders/Walls27 cards

27 defenders/walls. Build an impenetrable wall, then convert to damage.

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Go-Wide / Weenies17 cards

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos2 total

  • 2-card combos · 2
  • ++
    2 setup prereqs
  • ++
    1 setup prereq