Commander
6.1±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(422 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Tight Curve (72% CMC 0-2)+15ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks3
Other acceleration3
Treasure generators3
Draw engines2
Cantrips & burst draw18
Wheels1
Recursion2
Value engines3
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Counterspells4
Spot removal7
Stax & hate1
Protection2
Two-Color Mana Base (no fixing needed)+16ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands2
Taplands5
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+17ⓘ
1 Combo(s) Detected (Consistency: 34%)+16ⓘ
Combo pieces3
Synergy pieces6
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.1 → Bracket 3
Speed84Consistency83Threats78
1.6 above Bracket 2 ceiling (4.5)
0.4 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cantrips17 cards
17 cantrips. Cheap spells that replace themselves for velocity.
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.