Commander
4.3±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(289 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana3
Mana dorks16
Land ramp5
Other acceleration4
Draw engines8
Cantrips & burst draw2
Recursion1
Value engines1
Spot removal5
Artifact/enchantment removal3
Graveyard hate1
Stax & hate3
Protection2
Mana Acceleration (28 sources)+15ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: 1 extra combat, 4 haste enablers, 1 damage multiplier+18ⓘ
Synergy pieces7
Win conditions1
Combat threats2
Drain effects1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.3 → Bracket 2
Speed84Mana base80Threats58
1.3 above Bracket 1 ceiling (3)
0.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Druid Tribal18 cards
18 druid creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.