Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(358 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks1
Mana dorks5
Land ramp11
Other acceleration3
Treasure generators1
Commander Draw Engine (Eshki, Temur's Roar provides card draw)+18ⓘ
Draw engines12
Cantrips & burst draw5
Value engines4
Counterspells1
Spot removal5
Stax & hate1
Protection3
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands6
Premium utility lands4
Utility lands7
Taplands5
Combat Damage Synergy: token swarm strategy, 1 extra combat, 6 haste enablers, 6 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces3
Win conditions7
Combat threats2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Consistency86Mana base86Speed83
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana35 cards
35 high-impact creatures. Ramp into massive threats that dominate the board.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.
Blink/Flicker12 cards
12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.