Commander
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence218 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Mana dorks2
Other acceleration7
Treasure generators2
Tutors2
Draw engines11
Cantrips & burst draw3
Recursion12
Value engines9
Spot removal9
Board wipes2
Protection6
Dual & shock lands12
Premium utility lands6
Utility lands4
Taplands5
Basic lands5
Other1
Combat Damage Synergy+25ⓘ
Synergy pieces5
Win conditions3
Combat threats7
Token generators1
Alternate win strategies1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.5 → Bracket 2
0.5 above Bracket 1 ceiling (3)
1.5 below Bracket 3 threshold (5)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Graveyard (Commander)14 cards
This deck uses the graveyard as a primary resource.
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Reanimator10 cards
10 reanimation effects. Recur creatures and key permanents from the graveyard.
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Legends Matter33 cards
33 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power3.6→3.5-0.1
BracketB2→B2
Vectors
Velocity
43→44
+1
Consistency
86→89
+3
Interaction
42→46
+4
Efficiency
90→90
—
Lethality
82→79
-3
Card Changes
Added (2)
Removed (2)
Grade
Power3.7→3.6-0.1
BracketB2→B2
Vectors
Velocity
45→43
-2
Consistency
88→86
-2
Interaction
42→42
—
Efficiency
90→90
—
Lethality
82→82
—
Card Changes
Added (4)
Removed (4)
Grade
Power4.5→3.7-0.8
BracketB3→B2(-1)
Vectors
Velocity
36→45
+9
Consistency
76→88
+12
Interaction
38→42
+4
Efficiency
89→90
+1
Lethality
67→82
+15
Card Changes
Added (6)
Removed (5)