2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
Primary win line:Go-wide combat finish
High confidence(144 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp3
Other acceleration1
Treasure generators4
Other2
Tutors2
Draw engines7
Cantrips & burst draw7
Recursion1
Counterspells2
Spot removal11
Board wipes3
Protection2
Fetchlands5
Dual & shock lands5
Premium utility lands6
Utility lands7
Taplands4
Other1
Combat Damage Synergy: token swarm strategy, 3 token doublers, aristocrats engine+25ⓘ
Synergy pieces12
Win conditions4
Combat threats7
Sacrifice outlets1
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base89Threats59Consistency40
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters26 cards
26 counter synergies. Grow your creatures over time for massive threats.
Legends Matter22 cards
22 legendary synergies. Your legends grow stronger together.
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.