3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(177 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Land ramp1
Treasure generators1
Two-Color Mana Base (no fixing needed)+12
Premium utility lands2
Basic lands2

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.1 → Bracket 2
Threats79Consistency76Mana base75

0.1 above Bracket 1 ceiling (3)

1.4 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

Spellslinger12 cards

12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Wizard Tribal10 cards

10 wizard creatures detected. Tribal synergies can create powerful board states.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.