Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(177 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Mana rocks2
Mana dorks1
Land ramp1
Treasure generators1
Cantrips & burst draw30
Recursion2
Value engines2
Counterspells4
Spot removal3
Board wipes1
Protection1
Two-Color Mana Base (no fixing needed)+12ⓘ
Fetchlands2
Premium utility lands2
Taplands5
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces3
Combat threats8
Drain effects3
Token generators6
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Threats79Consistency76Mana base75
0.1 above Bracket 1 ceiling (3)
1.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger12 cards
12 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Wizard Tribal10 cards
10 wizard creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.