Commander
6.5±0.4
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(765 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks16
Other acceleration4
Treasure generators1
Tutors8
Draw engines6
Cantrips & burst draw4
Value engines4
Other1
Spot removal3
Artifact/enchantment removal1
Graveyard hate1
Mana Acceleration (23 sources)+13ⓘ
Mono-Color Powerhouse Lands (2)+10ⓘ
Mono-Color Mana Base (no fixing needed)+9ⓘ
Premium utility lands1
Utility lands3
Taplands2
Basic lands1
Forest+22
24 Combo Families (25 lines, Consistency: 100%)+140ⓘ
Combat Damage Synergy: token swarm strategy, 8 tribal lords, 3 haste enablers, 3 evasion enablers+25ⓘ
Commander Synergy (1 groups)+18ⓘ
Combo pieces16
Synergy pieces9
Win conditions2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats100Speed93Consistency84
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 4
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Elf Tribal35 cards
35 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies28 cards
28 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal18 cards
18 druid creatures detected. Tribal synergies can create powerful board states.
Combos25 total
- Staff of Domination+Priest of Titania
- Staff of Domination+Elvish Archdruid
- Staff of Domination+Marwyn, the Nurturer
- Staff of Domination+Circle of Dreams Druid
- Umbral Mantle+Priest of Titania
- Umbral Mantle+Elvish Archdruid
- Umbral Mantle+Marwyn, the Nurturer
- Umbral Mantle+Circle of Dreams Druid
- Staff of Domination+Wirewood Channeler
- Umbral Mantle+Wirewood Channeler