Commander
3.2±0.8
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Low confidence(150 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana rocks1
Low Land Count (34/35)+-3ⓘ
Draw engines1
Cantrips & burst draw3
Value engines1
Spot removal2
Board wipes2
Protection1
Two-Color Mana Base (no fixing needed)+28ⓘ
Low Land Count (34/35)+-3ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands4
Taplands1
6 Combo(s) Detected (Consistency: 26%)+31ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces5
Synergy pieces2
Drain effects1
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+2-card combo→ Bracket 3
Mana base75Threats74Interaction20
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes9 total
Vampire Tribal26 cards
26 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain19 cards
19 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.