Commander
2.5±1
First Draft
Basic theme present but card selection and mana base need significant work.
Low confidence(137 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Treasure generators2
Low Land Count (35/36)+-3ⓘ
Spot removal4
Board wipes4
Stax & hate1
Mono-Color Mana Base (no fixing needed)+37ⓘ
Low Land Count (35/36)+-3ⓘ
Utility lands1
Basic lands1
Mountain+34
Combat Damage Synergy: token package, 1 haste enabler, 1 damage multiplier+8ⓘ
Token generators1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.5 → Bracket 1
Mana base70Interaction43Speed15
1.5 above Bracket 0 ceiling (1)
0.5 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Goblin Tribal31 cards
31 goblin creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro16 cards
16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.