Commander
4.0±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(260 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw3
Recursion2
Counterspells1
Spot removal5
Graveyard hate1
Board wipes2
Protection2
Mana Acceleration (12 sources)+2ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands9
Taplands11
Combat Damage Synergy: 1 token doubler, 1 haste enabler, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Synergy pieces2
Win conditions3
Combat threats1
Sacrifice outlets1
Drain effects1
Token generators5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.0 → Bracket 2
Mana base81Threats68Interaction59
1.0 above Bracket 1 ceiling (3)
0.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter34 cards
34 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm17 cards
17 storm synergies. Chain spells for exponential value.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.