Commander
5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(385 pts)
Estimated win turn
T7best
T8typical
T11+contested
Vector breakdown
Heavy Curve (44% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks8
Other acceleration1
Treasure generators1
Commander Draw Engine (Jacob Hauken, Inspector provides card draw)+15ⓘ
Extra turns redundancy (6 effects)+10ⓘ
Low Land Count (6/29)+-58ⓘ
Tutors1
Draw engines4
Cantrips & burst draw9
Wheels1
Recursion3
Counterspells6
Spot removal12
Graveyard hate1
Board wipes2
Stax & hate2
Mono-Color Mana Base (no fixing needed)+102ⓘ
Mono-Color Powerhouse Lands (3)+9ⓘ
Mana Acceleration (14 sources)+4ⓘ
Low Land Count (6/29)+-58ⓘ
Dual & shock lands1
Utility lands3
Taplands1
6 extra turn effects (tempo win condition)+20ⓘ
Tempo Control (lockout lethality)+13ⓘ
Combat Damage Synergy: 1 evasion enabler+3ⓘ
Synergy pieces4
Win conditions6
Combat threats2
Token generators2
Extra turns4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Extra Turns→ Bracket 4
Interaction91Threats88Mana base70
✓
Game changers 3
✓
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.