Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(248 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration1
Draw engines2
Cantrips & burst draw11
Wheels1
Recursion4
Value engines1
Other1
Counterspells3
Spot removal7
Other1
Two-Color Mana Base (no fixing needed)+21ⓘ
High Land Count (46)+-10ⓘ
Fetchlands2
Premium utility lands1
Utility lands1
Taplands6
Combat Damage Synergy: token swarm strategy, 3 tribal lords+21ⓘ
Synergy pieces1
Win conditions2
Combat threats4
Drain effects4
Token generators4
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats81Mana base75Speed47
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Zombie Tribal19 cards
19 zombie creatures detected. Tribal synergies can create powerful board states.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator9 cards
9 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.