Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(396 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana6
Mana dorks5
Other acceleration6
Commander Draw Engine (Bello, Bard of the Brambles provides card draw)+13ⓘ
Tutors4
Draw engines2
Value engines3
Counterspells2
Spot removal5
Board wipes2
Stax & hate2
Protection7
Other1
Two-Color Powerhouse Lands (4)+12ⓘ
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands8
Taplands5
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 1 evasion enabler, 4 damage multipliers+25ⓘ
Tempo Control (lockout lethality)+6.4ⓘ
1 extra turn effect+5ⓘ
Synergy pieces5
Win conditions4
Sacrifice outlets1
Token generators3
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Speed88Interaction86Mana base86
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
Stax8 cards
8 stax pieces. Tax and restrict opponents' resources while breaking parity.
Token Strategy6 cards
6 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.