Commander
3.5±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(222 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (38% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Mana dorks2
Land ramp8
Other acceleration2
Treasure generators1
Commander Draw Engine (Neyith of the Dire Hunt provides card draw)+15ⓘ
Tutors1
Draw engines4
Cantrips & burst draw1
Value engines3
Spot removal10
Protection2
Mana Acceleration (18 sources)+8ⓘ
Two-Color Powerhouse Lands (2)+5ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands9
Taplands4
Combat Damage Synergy: token package, 2 token doublers, 3 haste enablers, 7 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces1
Win conditions6
Combat threats8
Token generators1
Damage multipliers1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.5 → Bracket 2
Mana base82Threats65Speed52
0.5 above Bracket 1 ceiling (3)
1.0 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Stompy / Big Mana24 cards
24 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.