Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks8
Mana dorks3
Other acceleration1
Treasure generators3
Tutors2
Cantrips & burst draw12
Recursion2
Counterspells4
Spot removal9
Mana Acceleration (22 sources)+12ⓘ
Fetchlands1
Dual & shock lands4
Premium utility lands3
Utility lands5
Taplands6
1 Combo(s) Detected (Consistency: 66%)+20ⓘ
Combat Damage Synergy: 2 haste enablers, aristocrats engine+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Sacrifice outlets1
Drain effects1
Token generators1
Reanimation1
Clone effects1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Speed91Mana base83Threats83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes8 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Storm9 cards
9 storm synergies. Chain spells for exponential value.
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.