HomeExplore decksCommanders
PreconsBlogDocsContact

Magic: The Gathering and all related trademarks are property of Wizards of the Coast LLC © 1993–2026. ScryCheck is an unofficial fan site, not affiliated with or endorsed by Wizards of the Coast. Use of trademarks is permitted under the Wizards Fan Site Policy.

Card prices and data provided by Scryfall. Prices are estimates — check stores for final pricing.

Support ScryCheck on Ko-fi
© 2026 ScryCheck·Terms of Service·Privacy Policy
HomeExplore decksCommanders
WBR

mardu slop but with knights

viaMoxfieldMoxfield·7 views·3h ago

Power level

4.4±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence299 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks6
Land ramp1
Other acceleration3
Other acceleration2
Commander Draw Engine+10ⓘ
Commander Synergy+1ⓘ
Tutors3
Draw engines7
Recursion4
Value engines7
Synergy support1
Spot removal10
Board wipes1
Stax & hate2
Protection3
Soft interaction2
Fetchlands1
Dual & shock lands1
Premium utility lands2
Utility lands1
Taplands8
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces15
Win conditions2
Combat threats7
Sacrifice outlets1
Drain effects2
Token generators5
Group slug1
Enablers4
Alternate win strategies1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 4.4 (Bracket 2)+Mass Land Denial→ Bracket 4
Markers
Learn more →
✓
Mass land denial 1
Minimum Bracket 4
✕Game Changers — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

VoltronCore (22 cards)

This deck equips or enchants the commander to deal commander damage.

,,,,
Knight TribalCore (16 cards)

16 knight creatures detected. Tribal synergies can create powerful board states.

,,,,
LifegainCore (13 cards)

13 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

,,,,

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History7 snapshots

Grade

Power4.3→4.4+0.1
BracketB4→B4

Vectors

Velocity
50→55
+5
Consistency
69→76
+7
Interaction
45→58
+13
Efficiency
54→57
+3
Lethality
93→90
-3

Card Changes

Added (6)

Removed (5)

Grade

Power4.3→4.3—
BracketB4→B4

Vectors

Velocity
41→50
+9
Consistency
69→69
—
Interaction
45→45
—
Efficiency
54→54
—
Lethality
94→93
-1

Card Changes

Added (2)

Removed (2)

Grade

Power4.2→4.3+0.1
BracketB4→B4

Vectors

Velocity
31→41
+10
Consistency
69→69
—
Interaction
35→45
+10
Efficiency
54→54
—
Lethality
95→94
-1

Card Changes

Added (6)

Removed (6)

Grade

Power4.1→4.2+0.1
BracketB4→B4

Vectors

Velocity
24→31
+7
Consistency
68→69
+1
Interaction
28→35
+7
Efficiency
51→54
+3
Lethality
95→95
—

Card Changes

Added (5)

Removed (5)

Grade

Power4.1→4.1—
BracketB4→B4

Vectors

Velocity
34→24
-10
Consistency
65→68
+3
Interaction
29→28
-1
Efficiency
47→51
+4
Lethality
95→95
—

Card Changes

Added (6)

Removed (6)

Grade

Power3.4→4.1+0.7
BracketB4→B4

Vectors

Velocity
24→34
+10
Consistency
67→65
-2
Interaction
24→29
+5
Efficiency
49→47
-2
Lethality
95→95
—

Card Changes

Added (5)

Removed (6)

Grade

Power3.3→3.4+0.1
BracketB4→B4

Vectors

Velocity
24→24
—
Consistency
61→67
+6
Interaction
26→24
-2
Efficiency
32→49
+17
Lethality
95→95
—

Card Changes

Removed (4)