Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(370 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Other acceleration6
Tutors1
Draw engines2
Cantrips & burst draw9
Wheels1
Recursion1
Control Strategy Bonus (13.2 interaction cards)+26ⓘ
Counterspells2
Spot removal4
Artifact/enchantment removal1
Board wipes4
Stax & hate1
Protection1
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (15 sources)+5ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands3
Premium utility lands1
Utility lands5
Tempo Control (lockout lethality)+7.2ⓘ
Combat Damage Synergy: token package+4ⓘ
Synergy pieces6
Combat threats1
Drain effects2
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency85Mana base75Speed72
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Storm15 cards
15 storm synergies. Chain spells for exponential value.
Spellslinger13 cards
13 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.