Commander
7.0±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(571 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (42% CMC 5+)+-10ⓘ
Mana rocks2
Land ramp2
Other acceleration3
Treasure generators5
Tutors4
Draw engines9
Cantrips & burst draw4
Wheels1
Recursion1
Value engines16
Counterspells3
Spot removal11
Board wipes9
Stax & hate6
Protection1
Two-Color Mana Base (no fixing needed)+19ⓘ
Premium utility lands2
Utility lands5
Taplands8
2 Combo(s) Detected (Consistency: 100%)+30ⓘ
Tempo Control (lockout lethality)+17.6ⓘ
2 extra turn effects+10ⓘ
Combat Damage Synergy: 2 haste enablers, 1 evasion enabler+7ⓘ
Combo pieces5
Synergy pieces3
Win conditions4
Drain effects2
Token generators7
Extra turns1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction95Threats94Consistency92
0.5 above Bracket 3 ceiling (6.5)
1.5 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Chaos20 cards
20 chaos effects. Embrace randomness with coin flips and dice rolls.
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.