Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(377 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration3
Tutors2
Draw engines4
Cantrips & burst draw7
Recursion2
Counterspells2
Spot removal5
Graveyard hate1
Board wipes3
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands6
Premium utility lands3
Utility lands15
Taplands9
5 Combo(s) Detected (Consistency: 68%)+37ⓘ
Combat Damage Synergy: 2 token doublers, 1 haste enabler, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Tempo Control (lockout lethality)+7.4ⓘ
1 extra turn effect+5ⓘ
Combo pieces7
Synergy pieces1
Win conditions2
Combat threats1
Sacrifice outlets1
Token generators4
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats93Mana base88Interaction67
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Artifacts Matter29 cards
29 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Storm16 cards
16 storm synergies. Chain spells for exponential value.
+1/+1 Counters15 cards
15 counter synergies. Grow your creatures over time for massive threats.