6.2±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence430 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Commander Synergy+1ⓘ
Heavy Curve−10ⓘ
Fast mana4
Mana rocks8
Mana dorks4
Other acceleration7
Tutors4
Draw engines7
Scry & Surveil2
Recursion2
Value engines7
Synergy support1
Counterspells1
Spot removal3
Land destruction2
Board wipes3
Stax & hate2
Protection6
Mana Acceleration+11ⓘ
Utility lands33
Taplands1
Basic lands1
3 Combo Families+33ⓘ
Combat Damage Synergy+24ⓘ
Combo pieces6
Synergy pieces3
Win conditions2
Combat threats6
Sacrifice outlets1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.2 → Bracket 3
1.2 above Bracket 2 ceiling (5)
0.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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History2 snapshots
Grade
Power5.8→6.2+0.4
BracketB3→B3
Vectors
Velocity
84→84
—
Consistency
85→82
-3
Interaction
74→80
+6
Efficiency
81→81
—
Lethality
92→90
-2
Card Changes
Added (2)
Removed (5)
Combos:8→4-4
Grade
Power5.8→5.8—
BracketB3→B3
Vectors
Velocity
87→84
-3
Consistency
85→85
—
Interaction
68→74
+6
Efficiency
75→81
+6
Lethality
92→92
—
Card Changes
Added (6)
Removed (3)