Commander
3.2±0.45
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Deterministic combo lines—,
Medium confidence(169 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Land ramp1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion4
Value engines12
Other6
Spot removal4
Board wipes1
Stax & hate1
Protection6
Two-Color Mana Base (no fixing needed)+26ⓘ
Two-Color Powerhouse Lands (1)+2ⓘ
Dual & shock lands1
+4
Utility lands1
+2
Taplands4
+3
+2
+2
+2
Basic lands2
+15
+17
Combat Damage Synergy: token swarm strategy, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 51%)+22ⓘ
Combo pieces3
Synergy pieces12
Combat threats10
Sacrifice outlets1
Drain effects3
Token generators5
Reanimation2
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+2-card combo→ Bracket 3
Threats96Mana base75Consistency56
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Aristocrats (Commander)24 cards
This deck generates value from sacrificing and recurring creatures.
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Lifegain24 cards
24 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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