Sin, Spira's Punishment

Commander
7.7±0.2
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence513 pts
Estimated win turn
T4best
T6typical
T7+contested
Vector breakdown
Fast mana5
1+10
B+7
B+5
G+3
1B+6
Mana rocks1
2+6
Mana dorks2
G+6
G+6
Land ramp8
1G+5
BG+3
2G+3
2G+3
2G+3
2G+2
2GG+2
5GGG+1
Other acceleration2
G+8
G+7
Commander Synergy (1 group)+1
Tutors4
G+7
1G+2
GGG+3
BBB+2
Draw engines3
2U+10
3+1
1UUU+4
Cantrips & burst draw1
U+2
Scry & Surveil1
BGU+2
Recursion7
1G+8
2G+2
2B+2
1GU+2
5BB+1
5BBB+8
6BG+2
Value engines7
1+5
U+2
1U+1
3+2
3U+3
2GG+2
4UU+9
Counterspells3
U+7
UU+10
UU+8
Spot removal3
1B+5
BG+1
GGG+2
Stax & hate1
2+5
Protection3
U+7
G+3
3BB+2
Mana Acceleration (18 sources)+6
Premium utility lands2
+5
+5
Utility lands3
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands3
+10
+9
+8
9 Combo Families (9 lines, Consistency: 86%)+60
Combat Damage Synergy+25
Combo pieces9
B+9
UU+13
1G+1
1U+1
2U+10
BBB+4
1UUU+7
4G+12
3UU+2
Synergy pieces10
B+8
BG+3
UB+2
BG+1
2G+5
3+1
3G+7
2GU+5
4G+6
5BB+2
Win conditions1
5GGG+1
Token generators2
4+4
4GG+4
Clone effects2
3U+6
2UU+5

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.7 → Bracket 4

0.7 above Bracket 3 ceiling (7)

1.3 below Bracket 5 threshold (9)

2-card combo set a Bracket 3 floor, but this deck's power level pushes it into Bracket 4; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 3.
Game changers 3
Minimum Bracket 3
2-card combo 8
Minimum Bracket 3
Mass land denial — none
Extra turns — none

Themes6 total

Graveyard (Commander)13 cards

This deck uses the graveyard as a primary resource.

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Mill16 cards

16 mill effects. Empty opponent libraries or fuel the graveyard.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos9 total

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