Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(338 pts)
Estimated win turn
T3best
T5typical
T6+contested
Vector breakdown
Heavy Curve (36% CMC 5+)+-10ⓘ
Fast mana4
Mana rocks1
Other acceleration11
Treasure generators1
Draw engines4
Cantrips & burst draw2
Recursion3
Value engines1
Spot removal6
Graveyard hate2
Board wipes2
Stax & hate1
Protection2
Mono-Color Mana Base (no fixing needed)+12ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (16 sources)+6ⓘ
Utility lands2
Taplands1
Basic lands1
Swamp+39
2 Combo(s) Detected (Consistency: 90%)+28ⓘ
Combo pieces3
Synergy pieces2
Win conditions3
Combat threats3
Drain effects5
Token generators3
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats85Mana base70Speed64
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
Demon Tribal18 cards
18 demon creatures detected. Tribal synergies can create powerful board states.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.
Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.